Quick Answer: A highly upvoted Reddit post in r/GTA6 simply pleading “This better come back. That’s all.” has sparked intense debate about which feature fans most want to return. The overwhelming consensus points to enterable interiors — non-story buildings players can freely walk into, rob, or explore. GTA IV offered over 50 such locations, GTA V slashed that number drastically, and RDR2 revived the concept. Leaks suggest GTA 6’s Vice City will feature significantly more accessible buildings, making it a major selling point for immersion and emergent gameplay.
The Reddit Post That Started It All
On a quiet weekday, Reddit user u/Kookyspooky_69 posted a three-word thread in r/GTA6: “This better come back. That’s all.” No image, no elaboration — just a plea. The post quickly garnered over 500 upvotes and hundreds of comments, with users filling in the blank: interiors. The ambiguity of the title allowed the community to project its deepest desires, but the dominant theme that emerged was the longing for GTA IV’s dense, interactive interior spaces.
This isn’t the first time this sentiment has surfaced. Related threads like “Hmm what do you guys think” and “Rockstar never fails to amaze me” show a community hungry for immersive details. The fact that a vague post can resonate so strongly underscores how deeply fans feel about this one mechanic.
A History of Interiors in Rockstar Games
GTA IV: The Golden Age of Enterable Buildings
Grand Theft Auto IV featured over 50 enterable interiors spread across Liberty City. These weren’t just shops — they included hot dog stands, internet cafes, bowling alleys, strip clubs, and residential apartments. Many had unique layouts, lootable items, and even missions tied to them. This density made Liberty City feel like a living, breathing metropolis where every door could lead to an adventure.
- Count: ~55 enterable interiors at launch (excluding mission-only ones)
- Variety: Restaurants, bars, laundromats, gun shops, cab companies, and more
- Interactive elements: Pool tables, TV shows, internet browsing, bowling
GTA V: The Great Interior Purge
When GTA V launched in 2013, fans were shocked by the relatively barren world. Beyond mission-specific buildings and a handful of stores (ammunation, clothing shops), Los Santos offered very few enterable interiors. The map felt vast but hollow — a criticism that has aged poorly as open-world games like Cyberpunk 2077 and Starfield pushed for more dense interiors.
- Count: ~12 freely enterable interiors in the base game (excluding heist planning rooms)
- Reason: Technical constraints (older consoles), focus on outdoor activities, and the decision to use interiors only for missions
- Community backlash: Decades-long complaints that “every door is locked”
Red Dead Redemption 2: A Course Correction?
RDR2 was a massive step forward. While not every building was enterable, the density was far higher than GTA V. Saloons, general stores, sheriff offices, and many homesteads had full interiors with interactive objects. Rockstar also added dynamic events that could start inside buildings (e.g., bar fights, poker games, robberies).
- Count: ~250+ enterable interiors across the map (including many homesteads and caves)
- Immersion: Over 1,000 unique NPC routines inside and outside buildings
- Lesson learned: Rockstar proved that dense interiors are technically feasible on consoles (PS4/Xbox One)
Why Interiors Matter in GTA 6
1. Emergent Gameplay
Enterable interiors create more opportunities for unscripted fun. Imagine stumbling into a shady pawn shop at night, getting into a shootout with the owner, and then finding a hidden safe. Without interiors, that moment never happens. GTA Online’s heists attempted to recreate this feeling, but they were scripted — not emergent.
2. Roleplay and Immersion
For roleplay servers (a massive part of GTA Online’s longevity), interiors are essential. Players want to own apartments they can physically walk into, open businesses they can manage, and explore seedy bars where deals go down. The more interiors, the richer the roleplay ecosystem.
3. World Depth Over Size
GTA 6’s map is rumored to be 2.5x larger than GTA V’s. But size alone doesn’t make a world compelling. Interiors break up the monotony of driving between points of interest. If Rockstar fills Vice City with 200+ unique interiors — from beachside tiki bars to luxury yacht interiors to Everglades shacks — the map will feel twice as alive.
What Leaks and Rumors Suggest
Note: This section covers unconfirmed information. Treat with caution.
Recent leaks and community analysis point to a drastically increased interior density in GTA 6:
- Leaked map screenshots show many building footprints that appear to have multiple floors and internal layouts (e.g., the Ocean View Hotel, a mall, a police station).
- Job listings from Rockstar (2022–2023) specifically asked for level designers to create “non-linear interior spaces” and “interactive city buildings.”
- Analyst reports (from industry insiders like Jason Schreier) suggest Rockstar has been working on a new system that allows hundreds of buildings to be entered without loading screens — similar to RDR2 but on a larger scale.
- The trailer analysis by popular YouTubers has spotted several doors open in background shots that aren’t mission-critical, hinting at a more open world.
Community Theories
- “Every business is a safehouse”: A theory that GTA 6 will let you purchase and customize any storefront, turning it into a property with a fully enterable interior.
- Procedural generation: Some believe Rockstar will use procedural interiors for non-essential buildings (like generic apartments) to pad the count without manual design.
- Real estate ties: With the return of Property Trading (rumored), enterable interiors could be linked to investment — the more buildings you own, the more doors you can open.
Credibility Assessment
The leaks come from reliable sources (Schreier has a near-perfect track record), and Rockstar’s own hiring patterns confirm a focus on interior design. The technical leap from PS4 to PS5/Xbox Series S|X also makes dense interiors far more feasible. Consensus is high that GTA 6 will have significantly more interiors than GTA V, possibly even surpassing GTA IV and RDR2.
What This Means for GTA Online 2
If enterable interiors become a core feature, GTA Online 2 could be transformed:
- Business ownership: Instead of menu-based businesses, players could physically walk into their nightclub, weed farm, or weapon factory, customize the layout, and defend against raids.
- Player housing: Custom apartments with actual doors, windows, and furniture placement — not just a cutscene.
- Interior-based jobs: Robberies that require casing a building beforehand, finding hidden entry points, and navigating complex floor plans.
- Dynamic NPCs: More interior NPCs mean more robbery opportunities, creating a risk/reward balance for solo players.
Rockstar could monetize this via purchasable properties (like GTA Online’s $10 million penthouses) without locking basic gameplay behind paywalls — if they choose a fair model.
Why This Matters to Players
For a franchise that prides itself on immersion, every locked door is a reminder of compromise. GTA 6 has the chance to finally deliver on the promise of a fully interactive city. The difference between “a city you drive through” and “a city you live in” is the ability to open any door and find something waiting inside.
Fans are not asking for blanket enterability — just a sensible density. GTA IV’s approach (focused on local businesses and entertainment venues) combined with RDR2’s interior variety (homes, caves, industrial buildings) would create the most immersive open world ever made.
Rumors & Unconfirmed Theories
Beyond interiors, the original Reddit post spawned a flood of other feature requests that fans claim “better come back”:
- Gang Territories (from GTA: San Andreas) — Community speculation suggests GTA 6 could feature turf wars across Vice City, tied to the main story’s drug-trafficking theme.
- Vehicle Modding Depth — Some users pointed to the return of lowrider hydraulics and vinyl shops (a feature missing from GTA V’s base game until the Lowriders update).
- Enterable Casinos (not just the Diamond Casino) — Leaks of a fully explorable Vice City boardwalk have fueled this.
- Immersive Police Interactions — A rumored new wanted system where entering a building allows you to hide, not just break line of sight.
None of these are confirmed by Rockstar. However, the repeated emphasis on “immersion” in Rockstar’s recent job postings and the RDR2 approach to interiors makes the first two more plausible than the latter two.
Note: The above theories are based on community speculation and unverified leaks. Rockstar has not officially confirmed any of these features. Take all unconfirmed information with a grain of salt.
Final Thoughts
Rockstar has a history of listening to player feedback — the return of enterable interiors in RDR2 after GTA V’s criticism is proof. GTA 6 is reportedly the most expensive game ever made, and with hardware powerful enough to load dozens of detailed interiors without long loading screens, the technical barrier has vanished.
The Reddit post “This better come back” is more than a meme; it’s a signal. If Rockstar delivers on interiors, GTA 6 could redefine what “open world” means. If they cut corners again, the disappointment will be deafening. All signs point to the former.
More Guides & Analysis
- GTA 6 Map Size: Everything We Know About Vice City and Leonida
- GTA 6 Characters: Lucia and Jason’s Backstory Theories
- GTA Online 2: What We Expect From the Next Generation of Online Play
Article by GTA 6 Index. Sources: Reddit r/GTA6, Rockstar hiring pages, industry leaks (Jason Schreier), community analysis.
